After a long time without any posts, here we go. 🙂
I am working with Python scripts in Blender for video/animation purposes. It is significantly different from the game engine API, but also full of possibilities.
These first ones I am sharing are simple uses of Blender API for tasks like creating objects, linear animations, editing animation curves, triggering the rendering process, and dealing with event handlers.
In this video (portuguese only), there is a simple explanation about the Python controllers in Blender GE. Also, there is an introduction about some important concepts in Python language that are ubiquitous in Blender GE.
In next week, I’ll teach the Blender game engine, in a course at SESC Carmo (in São Paulo). I intend to post videos (screencasts) recorded during the course, here in my blog, as well as the work files. The videos will be in portuguese, but hopefully I will have time to prepare some subtitles in english… and make these material a bit more universal.
The first video is an introduction specially dadicated to Linux and Mac users, but also usefull for Windows users.