G.R.E.S. Unidos da Escandinávia (2006-2008)

This project was meant to take place during Carnival season, as an entertainment activity for families visiting SESC Santana facilities. All the three versions were games where people should play Samba loops according to the rhythm. The sound was created by participants in an earlier workshop about Samba percussion instruments.

2006:
Software with a very simple mouseover interactivity to play Samba loops.
Environment: Flash.

2007:
Software with keyboard interaction, while playing the Samba loops, the player also edit a video clip.
Environment: Blender.

2008:
Software with Computer Vision based interactions. The player motion was captured by webcam streaming, the image was analyzed, and according to the player’s motions, the Samba loops were executed.
Environment: Python.

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