In this video (portuguese only), there is a simple explanation about the Python controllers in Blender GE. Also, there is an introduction about some important concepts in Python language that are ubiquitous in Blender GE.
Month: October 2011
Blender Game Engine Course – class 5
In this videos (portuguese only), we begin a pratical usage of Python scripts controlling BlenderGE API itens.
Topics:
– Python scripts
– Controllers Python and AND
– Sensors: Collision, Property, Always.
– Actuators: Motion, Property
– Catch objects in scene, via script.
– Usign alignAxisToVect function
– Vectors subtraction.
Blender Game Engine Course – class 3
Video topics (in portuguese):
– Introduction for collision detection, and physics elements – Object’s Physics Properties – Collision Sensors – Visibility, and Property Actuators;
– Collision detection compatibilities among certain physics properties;
– Object’s properties;
– Physics Visualizations;
– Debug Properties Visualizations;
Blender Game Engine Course – class 2
In this video (portuguese only), I will talk about logic bricks (Sensors, Controllers e Actuators) and it’s basic usage. The content shown in the videos are:
– Keyboard Sensor;
– AND Controller;
– Simple Motion Actuator;
– parenting objects.
Blender Game Engine Course – class 1
Hi folks!
In next week, I’ll teach the Blender game engine, in a course at SESC Carmo (in São Paulo). I intend to post videos (screencasts) recorded during the course, here in my blog, as well as the work files. The videos will be in portuguese, but hopefully I will have time to prepare some subtitles in english… and make these material a bit more universal.
The first video is an introduction specially dadicated to Linux and Mac users, but also usefull for Windows users.
See you.